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VIDEOLOGIC VIVID XS KYRO 2 REVIEW"Videologic VividXS Kyro 2 review tested against the Palit Daytona GeForce2 MX. Video cards tested on a system using a 1.3Ghz Athlon and a JETWAY 663AS PRO. Software used was:- Max Payne, Quake 3 Arena and Serious Sam."![]() For this test we are using the Palit Daytona GeForce 2 MX and the new Videologic Vivid XS using the amazing Kyro 2 gpu, they are both AGP and have 32MB of memory. WHY IS TILE BASED RENDERING SO SPECIAL?The Kyro 2 uses tile based rendering instead of the more common immediate mode rendering used in such cards as the GeForce2. With immediate mode rendering all of the scene is generated, with tile based rendering only visible parts of the scene are rendered. This approach is obviously more efficent and it means that the video card has to process less information thus saving memory bandwidth. WHY IS IT IMPORTANT TO SAVE MEMORY BANDWIDTH?Even though video cards are getting more and more powerful all of the main graphics chip producers face the same problem, memory bandwidth. The higher the resolution, colour depth or number of polygons the more memory bandwidth you will need. You can only pass a certain amount of information over the video card's memory bus, this is the problem they are all facing. ATI was first to tackle the memory bandwidth problem with their HyperZ technology which provides a huge 40% performance increase in some tests. Nvidia introduced the Lightspeed Memory Architecture for the , however none of these go far enough to prevent the latest video cards from being limited by memory bandwidth. There's one chipset which doesn't use immediate mode rendering, it uses something very different. Something efficent, something called tile based rendering. Tile based rendering is nothing new, it's been around for quite a while but so far has never really caught on. With the release of the Kyro 2 gpu I'm sure that's all about to change. GENERAL SYSTEM INFORMATION
VIDEOLOGIC VIVID XS KYRO 2 REVIEW INDEX
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