|
|
INNO3D S3 SAVAGE 2000 REVIEW
"Inno3D S3 Savage 2000 review also featuring the Videologic VividXS Kyro 2. Software used was:- 3dmark 2001 SE, GLexcess, Max Payne, Quake 2, Quake 3 Arena and Serious Sam."

INNO3D SAVAGE 2000 : S3 Savage2000 controller, 128bit, 125mhz core, 143mhz memory, 64MB Sdram, 350MHz Ramdac and 4x AGP.
|
• 2D Features:-
Highly Efficient 128-bit 2D-Graphics Engine
Full Featured with Acceleration for BitBLT
8-, 16-, and 32-bbp mode acceleration
• 3D Features:-
Dual-Pixel/Dual-Texture Pipeline
Single Pass Quad Texture Engine
Hardware Texture Compression(S3TC)
S3TL Transformation and Lighting
• Video Features:-
TV-Output (S-Video and Composite)
High Quality 16-tap up/down scaler
Motion Compensation Engine
Hardware Accelerated DVD Playback
DVD/MPEG-2 and MPEG-1 Playback
X and Y Interpolation
Fully Programmable Settings
|
• Complete 3D Feature Set:-
Alpha-Blending
Anisotropic Filtering
Atmospheric Effects
Backface Culling
Bilinear and Trilinear MIP mapping
Bilinear filtering
Bump Mapping
Enhanced Alpha-blending Modes
Full Scene Anti-aliasing
Gouraud Shading
MPEG-2 Video Textures
Per-pixel and Range-based Fog
Perspective Correction
Procedural Textures
Reflection Mapping
Shadows
Single Cycle Trilinear Filtering
Single Pass Quad Texture Engine
Specular Lighting/Diffuse Shading
Sprite Anti-aliasing
Stencil Buffer 8-bit
Strips and Fans
Subpixel Precision
Support for Up to 8 Light Sources
Texel Engine Z-buffering 32-bit
Texture Mapping
Transparency
Triangle Setup Engine
Trilinear Filtering
Vertex and Table Fog
|
| NAME |
CHIPSET |
GPU SPEED |
MEM SPEED |
COST (UK/US) |
| INNO3D SAVAGE 2000 |
S3 SAVAGE 2000 |
125Mhz |
143MHz SDR |
£39 ($36) |
| VIDEOLOGIC VIVIDXS |
POWERVR KYRO2 |
175Mhz |
175Mhz SDR |
£59 ($49) |
GENERAL SYSTEM INFORMATION
QUAKE 2
 | 153 |
 | 115 |
 | 149 |
 | 104 |
 | 127 |
 | 79 |
VIDEOLOGIC VIVIDXS INNO3D S3 SAVAGE 2000
|
BENCHMARK SETTINGS
3dnow OpenGL Driver
Massive benchmark
Fullscreen enabled
Texture Quality Full
8Bit Textures Disabled
Sync Every Frame Disabled
COMMENT - "I decided to benchmark Quake 2 because I wanted to see how well the Savage 2000 and Kyro 2 performed with an older game. As expected both of the video cards performed extremely well and both delivered excellent performance in all resolutions."
|
|
QUAKE III ARENA
 | 137 |
 | 100 |
 | 132 |
 | 79 |
 | 101 |
 | 54 |
VIDEOLOGIC VIVIDXS INNO3D S3 SAVAGE 2000
|
BENCHMARK SETTINGS
Four.dm68 Benchmark
32Bit Colour Depth
Texture Compression Enabled
Lightmap Lighting
High Geometric Detail
Full Texture Detail
Trilinear Texture Filtering
COMMENT - "The Savage 2000 performs well with Quake 3 and it's performance is very playable. However there are some problems, the floor textures look odd and trilinear filtering isn't working. I think the floor texture problems are related to trilinear problem."
|
|
SERIOUS SAM
 | 102 |
 | 69 |
 | 96 |
 | 48 |
 | 64 |
 | 30 |
VIDEOLOGIC VIVIDXS INNO3D S3 SAVAGE 2000
|
BENCHMARK SETTINGS
Quality Setting
UHSS Timedemo
Huge Texture Size
Detailed Textures Enabled
Huge Shadowmap Size
Standard Lens Flare
No Wait Vertical Retrace
Wide Screen Disabled
COMMENT - "Serious Sam ran without any graphical problems and the Savage 2000's performance was playable at both of the lower resolutions. Once again the Kyro 2 is the performance leader and even at 1024x768 delivered playable frame rates."
|
|
CONCLUSION - "The Inno3D Savage 2000 is a good video card which has sadly been let down by poor driver support. Installation went smoothly, 2D quality was good even at high resolutions due to the 350mhz RAMDAC. 3D image quality was good for the most part with some texture problems in Quake III and Max Payne, with better driver support these would of been corrected. Stability was very good, I didn't experience any problems with crashing or instability."
GOOD POINTS
• Good performance helped by the generous 64MB memory.
• Good 2D quality especially at high resolutions.
• Good 16bit image quality and performance.
• Installation was trouble free and the video card didn't crash once.
• Can be purchased very cheaply (£39/$36).
• Older games (DX7) worked flawlessly and at very playable speeds.
BAD POINTS
• Driver support has ceased so if a game doesn't work your on your own.
• Enabling Hardware T&L reduced game performance by atleast 25%.
• Quake 3 and Max Payne have some strange texture problems.
• Trilinear filtering doesn't work correctly.
|
|
|