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XFX GEFORCE MX 4000 REVIEW

"XFX GeForce MX 4000 review including the Gainward GeForce4 MX 440 and Elsa Gladiac 511 GeForce2 MX 400 using 3dmark 2001 SE, Quake 3, Serious Sam SE, UT2003 and X2 the Threat."

XFX GEFORCE MX 4000

SPECIFICATIONS

Graphics controller - NVIDIA® GeForce MX 4000
Memory Configuration - 128MB DDR
Graphics Core: 256-bit
Memory Interface: 128MB
RAMDACs (MHz): 350
AGP 8X
TV out

FEATURES

Accuview Antialiasing - The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.

Lightspeed Memory Architecture II - LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies—including Z-occlusion culling, fast Z-clear, and auto pre-charge—effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.

Unified Driver Architecture (UDA) - Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.

8x AGP - Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.

Highest Quality and Highest Performance Microsoft Windows XP Support - Fully accelerates Windows XP multimedia and user interfaces, making it the ideal Windows XP graphics solution.

Video Processing Engine (VPE) - Integrated high-definition Video Processing Engine delivers the highest quality DVD, video, and display output available in the market today. Integrated hardware MPEG2 decoder reduces CPU utilization for DVD playback to provide a longer viewing experience. Integrated TV Encoder Supporting 1024x768 Resolution Provides best-in-class TV-out functionality.

Lossless Z-Compression - LMA II contains a lossless form of Z-compression that delivers a 4:1 benefit. Compression is a crucial technique in saving memory bandwidth for higher performance.

MX Memory Crossbar - Dual memory controllers allow more efficient utilization of memory bandwidth.

Quad Cache - LMA II contains a caching system for primitives, vertices, textures and pixels. These caches are individually dedicated and optimized for almost instant graphics pipeline access and reuse.

SYSTEM REQUIREMENTS

Pentium® III/4/Celeron™ or AMD® Athlon®/Duron®
AGP 2.0 or later AGP slot
128MB of system memory
Installation software requires CD-ROM drive
minimum 250W system power supply
DVD playback requires DVD drive

Copyright XFX Technologies Inc. 2001. All rights reserved!


NAME CHIPSET GPU SPEED MEMORY AGP SPEED
XFX GEFORCE MX 4000 NV18 275mhz 128Mb 400mhz DDR 8x
GAINWARD GEFORCE4 MX 440 NV17 270mhz 128Mb 400mhz DDR 4x
ELSA GLADIAC 511 GEFORCE2 MX 400 NV11 200mhz 64Mb 166mhz SDR 4x
NAME CHIPSET GPU SPEED MEMORY AGP SPEED

GENERAL SYSTEM INFORMATION

PROCESSOR AMD ATHLON XP 2500
VIDEO CARD XFX GEFORCE MX 4000
GAINWARD GEFORCE4 MX 440
ELSA GLADIAC GEFORCE2 MX 400
NVIDIA DRIVER FORCEWARE v53.03
MOTHERBOARD ASROCK K7S8X
MEMORY 512MB CRUCIAL PC2700 DDR
OPERATING SYSTEM WINDOWS XP SERVICE PACK 1
DIRECTX VERSION v9.0b

XFX GEFORCE
MX 4000
GAINWARD GEFORCE4
MX 440
ELSA GEFORCE2
MX400
3DMARK 2001 SE 3497 6367 2960
GAME 1 - CAR CHASE (LQ) 56 110 46
GAME 1 - CAR CHASE (HQ) 30 49 26
GAME 2 - DRAGOTHIC (LQ) 55 106 49
GAME 2 - DRAGOTHIC (HQ) 30 50 26
GAME 3 - LOBBY (LQ) 53 111 45
GAME 3 - LOBBY (HQ) 32 55 26
GAME 4 - NATURE N/A N/A N/A
FILLRATE (SINGLE) 226 444 198
FILLRATE (MULTI) 421 846 373
POLYGON COUNT (1 LIGHT) 23 33 20
POLYGON COUNT (8 LIGHTS) 7 7 5
ENVIRONMENT BUMP MAPPING N/A N/A N/A
DOT3 BUMP MAPPING 28 68 26
VERTEX SHADER 32 51 36
PIXEL SHADER N/A N/A N/A
ADVANCED PIXEL SHADER N/A N/A N/A
POINT SPRITES 5.2 10 6
COMMENT - "This is a very poor start for the XFX GeForce MX 4000, it easily gets beaten by the Gainward GeForce4 MX 440 which finished 2870 ahead. Hopefully using games will paint a different picture of the XFX GeForce MX 4000. You can clearly see that all of the video cards use the same DX7 technology because they are all unable to run the Nature, Pixel Shader and Advanced Pixel Shader tests which all require DX8 Pixel Shader Support."

GAMES SOFTWARE

QUAKE III ARENA

XFX GEFORCE MX 400065
GAINWARD GEFORCE4 MX 440145
ELSA GEFORCE2 MX40054

QUAKE III ARENA (4x FSAA)

XFX GEFORCE MX 400018
GAINWARD GEFORCE4 MX 44043
ELSA GEFORCE2 MX40015

SERIOUS SAM SE

XFX GEFORCE MX 400048
GAINWARD GEFORCE4 MX 440108
ELSA GEFORCE2 MX40046

UNREAL TOURNAMENT T2003

XFX GEFORCE MX 400017
GAINWARD GEFORCE4 MX 44041
ELSA GEFORCE2 MX40016

X2 THE THREAT

XFX GEFORCE MX 400020
GAINWARD GEFORCE4 MX 44039
ELSA GEFORCE2 MX40018

XFX GEFORCE MX 4000 GAINWARD GEFORCE4 MX 440
ELSA GEFORCE2 MX400

GAME SETTINGS:-

1024x768
High Quality

COMMENT - "I think the chart speaks for itself, the XFX GeForce MX 4000 doesn't provide good performance and even the old Elsa GeForce2 MX400 is able to keep up. When you consider the XFX GeForce MX 4000 is based on the GeForce4 MX it's shocking to see how much slower the new XFX GeForce MX 4000 is to the Gainward GeForce4 MX 440."


CONCLUSION - "The XFX GeForce MX 4000 is mostly suited to the average computer user who wants a video card for internet surfing etc. You can run games with this video card due to the use of 64bit memory it's performance is quite poor."


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