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GEFORCE4 TI4200 vs GEFORCE 5500

INNO3D GEFORCE4 TI4200 vs GALAXY ZEUS 5500

"Request from a reader to compare the performance of the Nvidia GeForce4 Ti4200 (Inno3D GeForce4 Ti4200) to the Nvidia GeForce 5500 (Galaxy Zeus 5500). We have used a range of benchmarks including 3dmark 2001 SE, 3dmark 2003, 3dmark 2005 and Rightmark. To show game performance we have tested with Doom 3, Far Cry, Quake 3 Arena, Scrapland, Tribes Vengeance, Unreal Tournament 2004, Warhammer 40,000 - Dawn of War and Xpand Rally using medium and high quality settings."

INNO3D GEFORCE4 Ti4200 FEATURES:-

The Inno3D GeForce4 Ti4200 8x is based on nVIDIA's GeForce4 Ti chipset delivering the most radically immerse graphic environments ever seen on a desktop PC. Groundbreaking features including the advanced nfiniteFX II engine, superior Accuview Antialiasing techniques and flexible nView multi-display technology, deliver screaming performance and fierce processing power - for truly unmatched ferocious graphics power.

• Chipset : GeForce4 Ti4200.
• GPU Clock : 250 Mhz.
• Memory Interface : 128mb DDR-I (128bit running at 512mhz).
• Memory Bandwidth : 10.4GB/S.
• AGP speed : 8x.
• Ballistics.
• Intervideo WinDVD4.
• Cyberlink Powerdirector SE.

GALAZY ZEUS 5500 FEATURES:-

The NVIDIA® GeForce 5500 Chip, is a GPU that will unleash stunning 3D worlds for the mainstream. Powered by the same advanced technology and features as the rest of the FX family, the Galaxy Zeus 5500 delivers studio-quality color and amazing cinematic gaming effects. With 128MB of video memory and the latest NVIDIA Technology, such as the CineFX Engine, and High-Precision Graphics, the Galaxy Zeus 5500 offers a lot in a small package.

• NVIDIA CineFX engine: Delivers film-quality effects and studio-quality color for every application.
• 128-bit studio-quality color: The industry's best image quality for the most demanding applications.
• DirectX 9.0 optimizations and support: Delivers best-in-class compatibility and performance.
• OpenGL 1.4 optimizations and support: Ensures the best application compatibility and performance.
• AGP 8X: Utilizes the latest technology to deliver the industry-leading performance you expect from NVIDIA.
• NVIDIA nView multi-display technology: Connect and control multiple displays for the ultimate in viewing flexibility.
• Integrated TV encoder: Provides best-of-class TV-out functionality with resolutions up to 1024x768.
• Integrated full hardware MPEG-2 decoder: Delivers full-frame, full-screen MPEG-2 video on your desktop.
• 64-phase video scaler: Highest quality for scaling DVD and other video to full-screen HDTV resolutions.
• DVI support: Able to drive the industry's highest resolution flat-panel displays with resolutions including 1600x1200.
• NVIDIA Digital Vibrance Control (DVC)3.0: Allows the user to adjust color controls digitally.
• NVIDIA Unified Driver Architecture (UDA): Industry-renowned driver architecture ensures rock-solid compatibility.
• 350MHz RAMDACs: Supports QXGA displays with ergonomic refresh rates - up to 2048x1536@75Hz.
• Architected for Cg: Ensures that the newest, cutting-edge special effects in applications will run flawlessly.
• Package content - GeForce Graphic Card, Installation driver CD and TV-out cable.
CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX
GEFORCE4 TI4200 NV28 250 512 128BIT 4 8.1
GEFORCE 5500 NV34 270 400 128BIT 4 9.0
CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX

GENERAL SYSTEM INFORMATION

PROCESSOR AMD ATHLON XP 3200
VIDEO CARD GALAXY ZEUS 5500
INNO3D GEFORCE4 TI4200
NVIDIA DRIVER FORCEWARE v61.77
MOTHERBOARD ASROCK K7S8XE+
MEMORY 2 x 512MB OCZ GOLD XTC PC3200 DDR
OPERATING SYSTEM WINDOWS XP SERVICE PACK 2
DIRECTX VERSION v9.0C

RIGHTMARK BETA 4

GEOMETRY PROCESSING SPEED (AMBIENT)

GALAXY ZEUS 550029
INNO3D GEFORCE4 TI420048

GEOMETRY PROCESSING SPEED (DIFFUSE + SPECULAR)

GALAXY ZEUS 550014
INNO3D GEFORCE4 TI420030

PIXEL SHADING (PS1.1)

GALAXY ZEUS 5500263
INNO3D GEFORCE4 TI4200311

PIXEL SHADING (PS2.0)

GALAXY ZEUS 550014
INNO3D GEFORCE4 TI42000

POINT SPRITES

GALAXY ZEUS 5500184
INNO3D GEFORCE4 TI4200232

GALAXY ZEUS 5500 INNO3D GEFORCE4 TI4200

BENCHMARK SETTINGS

1024x768 Resolution
32Bit colour Depth

COMMENT - "The Inno3D GeForce4 Ti4200 puts in a great performance winning every single test against the Galaxy Zeus 5500 apart from the PS2.0 test which the Inno3D GeForce4 Ti4200 can't run. When running the PS2.0 test the Galaxy Zeus 5500 only delivers 14fps which if Rightmark was a game would be unplayable. When using the PS1.1 test the Inno3D GeForce4 Ti4200 was an impressive 16% faster than the Galaxy Zeus 5500. The point sprites test was a big victory for the Inno3D GeForce4 Ti4200 with a 21% performance advantage over the Galaxy Zeus 5500."


3DMARK BENCHMARKS

3DMARK 2001 SE

GALAXY ZEUS 55007795
INNO3D GEFORCE4 TI420011461

3DMARK 2003

GALAXY ZEUS 55001550
INNO3D GEFORCE4 TI42001666

3DMARK 2005

GALAXY ZEUS 5500261
INNO3D GEFORCE4 TI42000

GALAXY ZEUS 5500 INNO3D GEFORCE4 TI4200

COMMENT - "Now the serious synthetic benchmarking begins with the three 3dmark benchmarks. 3dmark 2001 SE uses DX8 so both video cards can use all of the tests. The result for 3dmark 2001 SE was a surprise, the Inno3D GeForce4 Ti4200 crushes the Galaxy Zeus 5500 and delivers a huge 32% performance increase over the Galaxy Zeus 5500. 3dmark 2003 uses a combination of DX7, DX8 and DX9 benchmarks, the Galaxy Zeus 5500 can run all of the tests but the Inno3D GeForce4 Ti4200 can not run the DX9 game benchmark. Even though the Inno3D GeForce4 Ti4200 is not runnning all of the 3dmark 2003 game benchmarks it is still 7% faster than the Galaxy Zeus 5500. 3dmark 2005 is a full DX9 benchmark which means that the Inno3D GeForce4 Ti4200 can not run any of the tests, the Galaxy Zeus 5500 however can run 3dmark 2005."
BENCHMARK SETTINGS

3DMARK 2001 SE

1024x768 Resolution
32Bit color
D3D Hardware T&L
Antialiasing Disabled
Double Frame Buffer
Compressed Texture Format
24Bit Z-Buffer Depth

3DMARK 2003

1024x768 Resolution
No Pixel Processing
Optimal Texture Filtering
4x Max Anisotropy
Optimal Vertex Shaders
No Repeat Tests
No Fixed Framerate

3DMARK 2005

1024x768 Resolution
No Anti-Aliasing
Optimal Filtering
HLSL VS Target 2_0
HLSL PS Target 2_0
No Fixed Framerate

GEFORCE4 TI4200 VS GEFORCE 5500 REVIEW INDEX

PAGE 1 - GEFORCE4 TI4200 vs GEFORCE 5500 INTRODUCTION
PAGE 2 - 3DMARK 2001 SE
PAGE 3 - 3DMARK 2003
PAGE 4 - QUAKE III ARENA AND UNREAL TOURNAMENT 2004
PAGE 5 - GAMES SOFTWARE IN MEDIUM QUALITY
PAGE 5 - GAMES SOFTWARE IN HIGH QUALITY AND FINAL RESULT

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