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GEFORCE4 TI4200 PERFORMANCE

"In this article we test the Nvidia GeForce4 Ti4200 using Cronicles of Riddick, Comanche4 and Codename Panzers Phase Two."
NVIDIA GEFORCE4 TI

CHRONICLES OF RIDDICK
ESCAPE FROM BUTCHER BAY

800x60022
1024x76815
1280x102411
1600x12007

800x600 1024x768 1280x1024 1600x1200

BENCHMARK SETTINGS

Fullscreen Enabled
Texture Quality Maximum
Model Shadows Enabled
Anisotropy Maximum
Shadermode Auto
Vertical Sync Disabled

COMMENT - "Chronicles of Riddick is a very demanding game especially with shadows enabled, as previously shown shadows are something which results in a large performance decrease for the GeForce4 Ti4200 and it is unplayable at all resolutions."


COMANCHE 4

800x60055
1024x76853
1280x102448
1600x120039

800x600 1024x768 1280x1024 1600x1200

BENCHMARK SETTINGS

Fullscreen Enabled
32Bit Colour Depth
Anti-Aliasing Disabled
Terrain Detail High
Object Detail High
Texture Quality High
Water Quality High
Shadows High
Particle Density High

COMMENT - "Comanche4 is a fairly old game which is quite cpu limited with modern video cards which is why the GeForce4 Ti4200 has no problems delivering playable performance at all of the resolutions tested."


CODENAME PANZERS
PHASE TWO

LOW QUALITY

800x60050
1024x76844
1280x102432
1600x120026

MEDIUM QUALITY

800x60024
1024x76819
1280x102413
1600x120010

HIGH QUALITY

800x60018
1024x76814
1280x10249
1600x12006

800x600 1024x768 1280x1024 1600x1200

COMMENT - "Once again we see the negative impact shadows has on the GeForce4 Ti4200, it is playable using low quality settings upto 1024x768. However when shadows are enabled with medium and high quality this game becomes unplayable on the GeForce4 Ti4200."

BENCHMARK SETTINGS

"Tunis" Level
32bit Color Depth
Default Refresh Rate
Vsync Disabled

LOW QUALITY

Anti-Aliasing Disabled
Shadows Disabled
Texture Detail Low
Bilinear

MEDIUM QUALITY

Anti-Aliasing 2x
Shadows Normal
Texture Detail Low
Trilinear

HIGH QUALITY

Anti-Aliasing 4x
Shadows Self
Texture Detail High
Anisotropic
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