ULTIMATE HARDWARE

GEFORCE MX 4000 PERFORMANCE

"In this article we test the GeForce MX 4000 using 1944 Battle of the Bulge, Aurora Watching, Cronicles of Riddick, Codename Panzers Phase Two, Delta Force Extreme, Far Cry, GT Legends, Quake 3 Arena, Quake 4, Scooter War3z, Scrapland, Trackmania Sunrise, Tribes Vengeance, Unreal Tournament, Unreal Tournament 2004, Warhammer Dawn of War and Xpand Rally."

NVIDIA GEFORCE MX 4000

The GeForce MX 4000 graphics processing unit (GPU) brings a new level of graphics performance and flexibility to the mainstream desktop PC. By incorporating NVIDIA's innovative nView display technology, highly efficient Lightspeed Memory Architecture (LMA) II, and advanced Accuview antialiasing techniques, the GeForce MX 4000 GPU is the most feature-rich, cost-effective, and highly integrated GPU available for the mainstream market.

Accuview Antialiasing - The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.

Lightspeed Memory Architecture II - LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies—including Z-occlusion culling, fast Z-clear, and auto pre-charge—effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.

Unified Driver Architecture (UDA) - Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.

8x AGP - Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8x enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.

Highest Quality and Highest Performance Microsoft Windows XP Support - Fully accelerates Windows XP multimedia and user interfaces, making it the ideal Windows XP graphics solution.

Video Processing Engine (VPE) - Integrated high-definition Video Engine delivers the highest quality DVD, video, and display output in the market today. Integrated hardware MPEG2 decoder reduces CPU utilization for DVD playback to provide a longer viewing experience. Integrated TV Encoder Supporting 1024x768 Resolution Provides best-in-class TV-out functionality.

Lossless Z-Compression - LMA II contains a lossless form of Z-compression that delivers a 4:1 benefit. Compression is a crucial technique in saving memory bandwidth for higher performance.

MX Memory Crossbar - Dual memory controllers allow more efficient use of memory bandwidth.

Quad Cache - LMA II contains a caching system for primitives, vertices, textures and pixels. These caches are individually dedicated and optimized for instant graphics pipeline access and reuse.

CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX
GEFORCE MX 4000 NV17 250 333 64 2 7.0
CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX

GENERAL SYSTEM INFORMATION

PROCESSOR AMD ATHLON64 3000
VIDEO CARD NVIDIA GEFORCE MX 4000
NVIDIA DRIVER FORCEWARE v81.98
MOTHERBOARD ASROCK 939 DUAL SATA 2
MEMORY 2 x 512MB OCZ GOLD XTC PC3200 DDR
OPERATING SYSTEM WINDOWS XP SERVICE PACK 2
DIRECTX VERSION v9.0C

AURORA WATCHING

LOW QUALITY

800x60026
1024x76818
1280x102412
1600x12008

MEDIUM QUALITY

800x60022
1024x76816
1280x102410
1600x12008

HIGH QUALITY

800x60021
1024x76815
1280x102410
1600x12008

800x600 1024x768 1280x1024 1600x1200

COMMENT - "Aurora Watching was choppy and unplayable with the GeForce MX 4000 at all resolutions and image quality settings."

BENCHMARK SETTINGS

"Worst Hangover Ever" Level

LOW QUALITY

Quality Shadows Disabled
Texture Resolution 25%
Pixel Shaders Disabled
Fullscreen Effects Disabled
Decal Textures Disabled
High Particle Count Enabled

MEDIUM QUALITY

Quality Shadows Enabled
Texture Resolution 50%
Pixel Shaders Disabled
Fullscreen Effects Disabled
Decal Textures Enabled
High Particle Count Enabled

HIGH QUALITY

Quality Shadows Enabled
Texture Resolution 75%
Pixel Shaders Enabled
Fullscreen Effects Disabled
Decal Textures Enabled
High Particle Count Enabled

GEFORCE MX 4000 REVIEW INDEX

PAGE 1 - GEFORCE MX 4000 INTRODUCTION
PAGE 2 - CHRONICLES OF RIDDICK, COMANCHE4 AND CODENAME PANZERS
PAGE 3 - DELTA FORCE EXTREME, EARTH 2160 AND FAR CRY
PAGE 4 - GT LEGENDS, KING KONG AND LEGO STAR WARS
PAGE 5 - SCOOTER WAR3Z, QUAKE 4 AND SCRAPLAND
PAGE 6 - SERIOUS SAM 2 AND TRACKMANIA SUNRISE
PAGE 7 - TRIBES VENGEANCE AND UNREAL TOURNAMENT 2004
PAGE 8 - DAWN OF WAR AND WORLD RACING 2
PAGE 9 - 1944 BATTLE OF THE BULGE AND XPAND RALLY

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