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GEFORCE MX 4000 PERFORMANCE

"In this article we test the GeForce MX 4000 using 1944 Battle of the Bulge, Aurora Watching, Cronicles of Riddick, Codename Panzers Phase Two, Delta Force Extreme, Far Cry, GT Legends, Quake 3 Arena, Quake 4, Scooter War3z, Scrapland, Trackmania Sunrise, Tribes Vengeance, Unreal Tournament, Unreal Tournament 2004, Warhammer Dawn of War and Xpand Rally."

NVIDIA GEFORCE MX 4000

The GeForce MX 4000 graphics processing unit (GPU) brings a new level of graphics performance and flexibility to the mainstream desktop PC. By incorporating NVIDIA's innovative nView display technology, highly efficient Lightspeed Memory Architecture (LMA) II, and advanced Accuview antialiasing techniques, the GeForce MX 4000 GPU is the most feature-rich, cost-effective, and highly integrated GPU available for the mainstream market.

Accuview Antialiasing - The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.

Lightspeed Memory Architecture II - LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies—including Z-occlusion culling, fast Z-clear, and auto pre-charge—effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.

Unified Driver Architecture (UDA) - Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.

8x AGP - Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8x enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.

Highest Quality and Highest Performance Microsoft Windows XP Support - Fully accelerates Windows XP multimedia and user interfaces, making it the ideal Windows XP graphics solution.

Video Processing Engine (VPE) - Integrated high-definition Video Engine delivers the highest quality DVD, video, and display output in the market today. Integrated hardware MPEG2 decoder reduces CPU utilization for DVD playback to provide a longer viewing experience. Integrated TV Encoder Supporting 1024x768 Resolution Provides best-in-class TV-out functionality.

Lossless Z-Compression - LMA II contains a lossless form of Z-compression that delivers a 4:1 benefit. Compression is a crucial technique in saving memory bandwidth for higher performance.

MX Memory Crossbar - Dual memory controllers allow more efficient use of memory bandwidth.

Quad Cache - LMA II contains a caching system for primitives, vertices, textures and pixels. These caches are individually dedicated and optimized for instant graphics pipeline access and reuse.

CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX
GEFORCE MX 4000 NV17 250 333 64 2 7.0
CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX

GENERAL SYSTEM INFORMATION

PROCESSOR AMD ATHLON64 3000
VIDEO CARD NVIDIA GEFORCE MX 4000
NVIDIA DRIVER FORCEWARE v81.98
MOTHERBOARD ASROCK 939 DUAL SATA 2
MEMORY 2 x 512MB OCZ GOLD XTC PC3200 DDR
OPERATING SYSTEM WINDOWS XP SERVICE PACK 2
DIRECTX VERSION v9.0C

CHRONICLES OF RIDDICK
ESCAPE FROM BUTCHER BAY

800x6006
1024x7682
1280x10241
1600x12001

800x600 1024x768 1280x1024 1600x1200

BENCHMARK SETTINGS

Fullscreen Enabled
Texture Quality Maximum
Model Shadows Enabled
Anisotropy Maximum
Shadermode Auto
Vertical Sync Disabled

COMMENT - "Chronicles of Riddick was totally unplayable with the GeForce MX 4000."


CODENAME PANZERS
PHASE TWO

LOW QUALITY

800x60023
1024x76816
1280x102411
1600x12008

MEDIUM QUALITY

800x60020
1024x76814
1280x10249
1600x12006

HIGH QUALITY

800x6006
1024x7684
1280x10243
1600x12000

800x600 1024x768 1280x1024 1600x1200

COMMENT - "Codename Panzers Phase Two was totally unplayable on the GeForce MX 4000 even at the lowest resolution."

BENCHMARK SETTINGS

"Tunis" Level
32bit Color Depth
Default Refresh Rate
Vsync Disabled

LOW QUALITY

Anti-Aliasing Disabled
Shadows Disabled
Texture Detail Low
Bilinear

MEDIUM QUALITY

Anti-Aliasing 2x
Shadows Normal
Texture Detail Low
Trilinear

HIGH QUALITY

Anti-Aliasing 4x
Shadows Self
Texture Detail High
Anisotropic
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