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GEFORCE MX 4000 PERFORMANCE

"In this article we test the GeForce MX 4000 using 1944 Battle of the Bulge, Aurora Watching, Cronicles of Riddick, Codename Panzers Phase Two, Delta Force Extreme, Far Cry, GT Legends, Quake 3 Arena, Quake 4, Scooter War3z, Scrapland, Trackmania Sunrise, Tribes Vengeance, Unreal Tournament, Unreal Tournament 2004, Warhammer Dawn of War and Xpand Rally."

NVIDIA GEFORCE MX 4000

The GeForce MX 4000 graphics processing unit (GPU) brings a new level of graphics performance and flexibility to the mainstream desktop PC. By incorporating NVIDIA's innovative nView display technology, highly efficient Lightspeed Memory Architecture (LMA) II, and advanced Accuview antialiasing techniques, the GeForce MX 4000 GPU is the most feature-rich, cost-effective, and highly integrated GPU available for the mainstream market.

Accuview Antialiasing - The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.

Lightspeed Memory Architecture II - LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies—including Z-occlusion culling, fast Z-clear, and auto pre-charge—effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.

Unified Driver Architecture (UDA) - Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.

8x AGP - Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8x enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.

Highest Quality and Highest Performance Microsoft Windows XP Support - Fully accelerates Windows XP multimedia and user interfaces, making it the ideal Windows XP graphics solution.

Video Processing Engine (VPE) - Integrated high-definition Video Engine delivers the highest quality DVD, video, and display output in the market today. Integrated hardware MPEG2 decoder reduces CPU utilization for DVD playback to provide a longer viewing experience. Integrated TV Encoder Supporting 1024x768 Resolution Provides best-in-class TV-out functionality.

Lossless Z-Compression - LMA II contains a lossless form of Z-compression that delivers a 4:1 benefit. Compression is a crucial technique in saving memory bandwidth for higher performance.

MX Memory Crossbar - Dual memory controllers allow more efficient use of memory bandwidth.

Quad Cache - LMA II contains a caching system for primitives, vertices, textures and pixels. These caches are individually dedicated and optimized for instant graphics pipeline access and reuse.

CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX
GEFORCE MX 4000 NV17 250 333 64 2 7.0
CHIP GPU CORE
CLOCK MHZ
MEMORY
CLOCK MHZ
MEMORY
INTERFACE
PIXELS
PER CLOCK
DIRECTX

GENERAL SYSTEM INFORMATION

PROCESSOR AMD ATHLON64 3000
VIDEO CARD NVIDIA GEFORCE MX 4000
NVIDIA DRIVER FORCEWARE v81.98
MOTHERBOARD ASROCK 939 DUAL SATA 2
MEMORY 2 x 512MB OCZ GOLD XTC PC3200 DDR
OPERATING SYSTEM WINDOWS XP SERVICE PACK 2
DIRECTX VERSION v9.0C

DELTA FORCE EXTREME

LOW QUALITY

800x60017
1024x76813
1280x10249
1600x12000

MEDIUM QUALITY

800x60017
1024x76812
1280x10249
1600x12000

HIGH QUALITY

800x60016
1024x76812
1280x10249
1600x12000

800x600 1024x768 1280x1024 1600x1200

COMMENT - "Delta Force Extreme was totally unplayable on the GeForce MX 4000 at all resolutions and image quality settings."

BENCHMARK SETTINGS

Peru Campaign
Mission Flood

LOW QUALITY

Terrain Polygon Low
Terrain Texture Normal
Object Polygon Detail Low
Object Texture Detail Normal
Water Quality Low
Shadows Low
Antialiasing Disabled
Bilinear

MEDIUM QUALITY

Terrain Polygon Normal
Terrain Texture High
Object Polygon Detail Normal
Object Texture Detail High
Water Quality Normal
Shadows Normal
Antialiasing Disabled
Trilinear

HIGH QUALITY

Terrain Polygon High
Terrain Texture Highest
Object Polygon Detail High
Object Texture Detail Highest
Water Quality High
Shadows High
Antialiasing 4x
Anisotropic

FAR CRY

LOW QUALITY

800x60067
1024x76845
1280x102430
1600x120020

MEDIUM QUALITY

800x60042
1024x76828
1280x102419
1600x120013

HIGH QUALITY

800x60031
1024x76820
1280x102413
1600x12009

800x600 1024X768 1280x1024 1600x1200

COMMENT - "With Far Cry we finally find a game the GeForce MX 4000 can run at a playable level, the GeForce MX 4000 is playable upto 1024x768 with low quality and at 800x600 with medium quality."

BENCHMARK SETTINGS

LOW QUALITY

Texture Quality Low
Bilinear
Anisotropic Filtering 1
Particle Count Low
Special Effects Low
Enviroment Quality Low
Shadow Quality Low
Water Quality Low
Lighting Quality Low

MEDIUM QUALITY

Texture Quality Medium
Trilinear
Anisotropic Filtering 2
Particle Count Medium
Special Effects Medium
Enviroment Quality Medium
Shadow Quality Medium
Water Quality Medium
Lighting Quality Medium

HIGH QUALITY

Texture Quality High
Trilinear
Anisotropic Filtering 4
Particle Count High
Special Effects High
Enviroment Quality High
Shadow Quality High
Water Quality High
Lighting Quality High
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