Ultimate Hardware with CPU for AMD and Intel, Motherboard for Asrock, Asus, ECS, Foxconn and MSI, Operating System for Apple, Linux and Microsoft, Technology for Apple Safari, Google Chrome, Microsoft Internet Explorer, Mozilla Firefox and Opera and Video Card for ATI, Nvidia and S3SAPPHIRE RADEON X800 GTO"Sapphire Radeon x800 GTO review featuring Sapphire Radeon x800, Sapphire Radeon x700 Pro and MSI GeForce 6600 GT. Software used was:- Dangerous Curves and Double Cross."![]() INVOKE YOUR IMAGINATION! Merging the blistering frame-rates of the enthusiast realm with the frugality of the mainstream is where the perfect blend of Hybrid lies, the next generation Sapphire Radeon X800 GTO! Built upon industry acclaimed tech and tweaked to perfection is the moniker of any Sapphire product and the X800 GTO does not disappoint with it is 12 Pixel Pipelines and 256MB / 128MB of onboard memory while utilizing a 256-bit memory interface. The only limit to the power you wield is your imagination and the hardware in your PC! Push your PC’s performance threshold and realize the true potential of PCI-Express and the Sapphire Radeon X800 GTO! SAPPHIRE RADEON X800 GTO SPECIFICATIONSATI Radeon X800 GTO, 256MB Ultra Fast DDR3 Memory, Core: 400MHz, Memory Speed: 980 MHz, 0.13 micron process, Up to 12 extreme parallel pixel pipelines, 256-bit quad-channel GDDR3 memory interface, 6 programmable vertex shader pipelines, PCI Express X 16, Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion, Dual integrated display controllers, Dual integrated 10 bit per channel 400MHz DACs, Integrated 165MHz TMDS transmitter, Integrated TV Output support up to 1024x768 resolution, Video-In for Hi quality Video digitalize, edit and playback, and Catalyst Software Suite. SAPPHIRE RADEON X800 GTO FEATURESSMARTSHADER HD Support for Microsoft DirectX 9.0 programmable vertex and pixel shaders in hardware. DirectX 9.0 Vertex Shaders. Vertex programs up to 65,280 instructions with flow control. DirectX 9.0 Extended Pixel Shaders. Up to 1,536 instructions and 16 textures per rendering pass. 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions. 32 temporary and constant registers. 128-bit, 64-bit & 32-bit per pixel floating point color formats. Multiple Render Target (MRT) support. Complete feature set also supported in OpenGL via extensions. 3DC™ High quality 4:1 Normal Map Compression. Works with any two-channel data format. SMOOTHVISION HD 2x/4x/6x Anti-Aliasing modes. Lossless Color Compression (up to 6:1)at all resolutions, including widescreen HDTV resolutions. Temporal Anti-Aliasing. 2x/4x/8x/16x Anisotropic Filtering modes. Up to 128-tap texture filtering. Adaptive algorithm with bilinear and trilinear. HYPER Z HD 3-level Hierarchical Z-Buffer with Early Z Test. Lossless Z-Buffer Compression (up to 48:1). Fast Z-Buffer Clear. Z Cache optimized for real-time shadow rendering. Optimized for performance at high display resolutions, including widescreen HDTV resolutions. VIDEOSHADER HD Seamless integration of pixel shaders with video in real time. FULLSTREAM video de-blocking technology for Real, DivX, and WMV9 formats. MPEG1/2/4 decode and encode acceleration. DXVA Support. Hardware Motion Compensation, iDCT, DCT and color space conversion. All-format DTV/HDTV decoding. YPrPb component output for direct drive of HDTV displays.
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