2THEMAX 3DFX BANSHEE
"Today we review the 2theMAX 3DFX Banshee with 16MB Memory against Diamond S3 Savage4 Pro and the Hercules Beast S3 Savage3D using a powerful AMD Duron 750MHZ."
"3dfx released the Voodoo Banshee at a lower price to aim at the mainstream market. A single-chip solution the Banshee was offered excellent 2D and 3D performance with some draw backs compared to the Voodoo2."
"The Banshee's single-chip form factor dictated a 128-bit memory bus, like the first Voodoo. Performance wise, the Banshee was a mixed bag. In scenes which used multiple textures per polygon, the Voodoo2 was substantially faster, due to the second TMU. In scenes dominated by single-textured polygons, though, the Banshee would match (or even slightly exceed) the Voodoo2 due to its higher clock speed."
"While the 3D performance was somewhat of a disappointment, Banshee's 2D core was anything but. It rivaled the fastest 2D cores from Matrox, NVIDIA, and ATI. The chip was equipped with a 128-bit 2D GUI engine and a 128-bit VESA VBE 3.0 VGA core. It was perhaps the fastest MS-DOS performer released, certainly at the time. Windows performance was equally impressive. The graphics chip capably accelerated DirectDraw and supported all of the Windows Graphics Device Interface (GDI) in hardware, with all 256 raster operations and tertiary functions, and had hardware polygon acceleration. All of this helped the 2D core be able to boast near-theoretical performance with a null driver test in Windows NT. 3dfx had indisputably fixed part of the weakness of the older Voodoo Rush."
3DFX BANSHEE SPECIFICATIONS
GPU: Voodoo Banshee
Release Date: 1998-06-22
Interface: AGP 2X
Core Clock: 100 MHz
Memory Clock: 100 MHz
Memory Bandwidth: 1.6 GB/sec
Shader Operations: 100 Operations/sec
Pixel Fill Rate: 100 MPixels/sec
Texture Fill Rate: 100 MTexels/sec
Framebuffer: 16 MB
Memory Type: SDR
Memory Bus Type: 128 bit
Process: 350 nm
Fragment Pipelines: 1
Texture Units: 1